This took a lot longer then I expected but I finished the UI overhaul. This is functionally the framework I’ll be using for the game interface going forward. The exact buttons, layout and more will probably change and develop as mechanics, diagnostic tools and more come together and we start transitioning out of me just working out the base systems and into the long haul of content production and development.
Control shortcuts have changed entirely, there is now a ‘menu square’ on the right and then an array of action buttons on the bottom left.
Two of the menu buttons reveal actions, there will be a lot more of these going forward as things get more complicated.
I’ve also added a total agent count to the tracker up top for the time being. I’ll be adding menus and screens to track things more easily later as well, such as graphs, pie charts and the like.
We have temporarily lost some insight into the state of individual critters/shrubs but I’m planning to implement that as a dedicated details screen with a lot more control of precisely what you are looking at and the ability to dig into details in various ways.
Builds in the future will be focused mostly on expanding these tools as they will help me diagnose how things are interacting going forward. Some version of these will also be in the final game although I may obfuscate things depending on progression.