Today was a triumph! It might not look like much but the smell based path datastructure is now fully operational.
Controls are as before, left click to place or remove obstacles.
However you can now right click to create a pathing goal and watch how the paths propagate.
As before colors denote what size a path is valid for.
Red is a Single Tile Path
Yellow is a 2x2 Tile Path
Green is a 3x3 Tile Path
Also got a few more critter sprites done up and cleaned up a bit on the seal sprite.
Next up I’m going to make some agents and have them start following around the path and some more complexity such as having multiple kinds of scent to act as goals for different reasons.