One of the things that is needed for the design I intend to implement is for any given tile to readily contain a reference to what size of an object could traverse through them.
That is what today’s build demonstrates.
The three colors now correspond to a given scale of creature. As a proof of concept I made this little debug tool.
Controls are simple clicking somewhere will set a tile to be blocked/unblocked.
Escape key will shut down the application now.
Green is a 3x3 tile pathable area.
Yellow is a 2x2 tile pathable area.
Red is a 1x1 only pathable area.
This demonstration does not include any pathing itself as that will require a different code dev push.