Critters are Moving!

So when I set out on this I had plans for a bit of a versioning system.

And we have almost reached where I set my sights for version 0.001.

With every step forward and new feature little bugs come up and have to be squashed, older code refactored and optimization issues present themselves.

In this case I’ve found I have a pretty nasty garbage collection performance hit when diffusing pathing data into the network.

I’m pretty sure I can find some way to break that up so it occurs less often.

In the mean time enjoy seeing how the various critters navigate around in this build.


critter.png

The Start of Being a Game

Laying Paths