This build has been a bit delayed, work life balance under quarantine has gotten a bit shaky. But I think I got a handle on that again.
I now have the very VERY earliest basics of a combat system in, I’ve added action indicators for the various things so you can watch stuff unfold.
There is no randomization what so ever but overeating/poor body mass to muscle to nerve ratios do apply and this will cause results to slowly change over time as individuals take bites out of each other.
I finally finished porting the Sneks over to the new art style/visual display method. Also added a thinker to them to see what happened and honestly I’m not mad about them stuffing themselves and then just laying around digesting.
Also Found the bug that was stopping Pigs from moving. Was having them treat themselves like all of their mass had to fit in a single tile which was impossible so they thought everywhere was too cramped for them.
Silly Pigs you take up a lot more room then that.
Build is Available Here.
Controls are Still:
WASD or Arrow Keys to move camera.
Mousewheel or + and - keys to zoom in and out.
Left click to place a selected Critter.
Right click to setup links (these are now invisible due to removing the debug display)
C & H for controlling temperature (now invisible without debug display.
Escape key to quit the application.