Much is made that is yet unseen.

So this update has no changes to the controls to speak of and only the visible addition of one critter.

But a lot of refactoring and tweaking under the hood for other systems has been put in place. Mostly to do with multi-tile structures/creatures and the various utilities I needed to make those work.

Also for fun I made it so that when you destroy something it bursts in a radius of heat along all bordering tiles.

This was used to help debug some of the multi-tile stuff.

There might be a bit of a delay to come with next update as I will be moving onto (very primitive) automated map generation, scrolling and the first pass on the real UI systems and simulation managers instead of my adhoc debug testing ones.

Also I think I finished as many of the single tile critters as I am going to get too til I get around to implementing more complex.

It looks like temperature simulation might have been a bit premature as I’m a ways off from the rest of the systems being readily to gracefully implement anything with it.

So it’s purely cosmetic/for fun til then.

Enjoy the Build.


Controls to date are as follows:

  • Left click buttons to select your brush and left click to place whatever is selected.

  • Right clicking on one tile and then another will link two tiles together across maps.

  • Pressing H will add heat to the tile your cursor is hovering over.

  • Pressing C will subtract heat from the tile your cursor is hovering over.

critter.png

Expanding The Horizons

Entropy and Temperature