So this update has no changes to the controls to speak of and only the visible addition of one critter.
But a lot of refactoring and tweaking under the hood for other systems has been put in place. Mostly to do with multi-tile structures/creatures and the various utilities I needed to make those work.
Also for fun I made it so that when you destroy something it bursts in a radius of heat along all bordering tiles.
This was used to help debug some of the multi-tile stuff.
There might be a bit of a delay to come with next update as I will be moving onto (very primitive) automated map generation, scrolling and the first pass on the real UI systems and simulation managers instead of my adhoc debug testing ones.
Also I think I finished as many of the single tile critters as I am going to get too til I get around to implementing more complex.
It looks like temperature simulation might have been a bit premature as I’m a ways off from the rest of the systems being readily to gracefully implement anything with it.
So it’s purely cosmetic/for fun til then.
Enjoy the Build.
Controls to date are as follows:
Left click buttons to select your brush and left click to place whatever is selected.
Right clicking on one tile and then another will link two tiles together across maps.
Pressing H will add heat to the tile your cursor is hovering over.
Pressing C will subtract heat from the tile your cursor is hovering over.